🐦 Sky Hopper

Tap, click or press Space to flap. Fly through the gaps between the pillars.

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About Sky Hopper

Sky Hopper is a one-button flying game. Your bird is constantly pulled down by gravity, and each flap gives it a quick lift; the challenge is to thread it through the gaps in an endless line of green pillars.

How to play

  • The bird hovers in place until your first flap, which starts the game.
  • Gravity pulls the bird down continuously. A flap sets the bird moving upward at a fixed speed, so flapping repeatedly does not stack into a bigger jump.
  • A new pair of pillars arrives every 1.5 seconds, each with a gap of the same height placed at a random level.
  • You score one point for every pillar you fly past.
  • Touching a pillar, hitting the ground or flying off the top of the screen ends the game.
  • The scroll speed, the gap size and the pillar spacing never change, so the difficulty comes only from the random gap positions.

Controls

  • Keyboard: Space or the Up arrow flaps.
  • Mouse: click anywhere on the game to flap.
  • Touch: tap anywhere on the game to flap.

Tips and strategy

  • Tap in a steady rhythm rather than in bursts. Because a flap resets your upward speed, frantic tapping just keeps you rising.
  • Aim to sit slightly below the centre of each gap. Falling into the bottom of a gap is easier to correct with a flap than rising into the top pillar.
  • Look at the next gap as soon as you clear the current one, and start moving towards its height early.
  • When the next gap is much lower, let the bird drop for longer than feels comfortable, then catch it with a single flap.
  • Do not fly too high between pillars: leaving the top of the screen counts as a crash.

Background

One-button flying games, where you only control lift and gravity does the rest, have been around for a long time in browser and mobile games, with helicopter-in-a-cave games popular in the early 2000s. The format reached a huge audience in 2013 and 2014 with a mobile game about a bird flapping between pipes, created by Vietnamese developer Dong Nguyen. Its blend of very simple input and very high difficulty inspired a wave of similar games.

Questions

Does it get faster?
No. The pillars move at the same speed and with the same gap size for the whole game. Only the heights of the gaps vary.
Can I fly over the top of the pillars?
No. Going above the top edge of the screen ends the game just like hitting a pillar.
Where is my best score saved?
Your best pillar count is kept in your browser's local storage on this device.
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